2025 年 06 月大学英语六级考试真题(第 2 套)
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写作
106.5 分听力理解
248.5 分阅读理解 Section A(选词填空)
35.5 分阅读理解 Section B(信息匹配)
71 分A)I can be a reluctant socialiser. I'm sometimes secretly pleased when social plans are called off. I get restless a few hours into a hangout. I even once went on a free 10-day silent meditation (冥想) retreat - not for the meditation, but for the silence.
B)So I can relate to author Anneli Rufus, who wrote in Party of One: The Loners' Manifesto: "When parents on TV shows punished their kids by ordering them to go to their rooms, I was confused. I loved my room. Being there behind a locked door was a treat. To me a punishment was being ordered to play games with my cousin Louis."
C)Unsocial tendencies like these are often far from ideal. Abundant research shows the harms of social isolation, considered a serious public health problem in countries that have rapidly ageing populations (though talk of a "loneliness epidemic" may be exaggerated). In the UK, the Royal College of General Practitioners says that loneliness has the same risk level for premature death as diabetes. Strong social connections are important for cognitive functioning, motor function and a smoothly running immune system.
D)This is especially clear from cases of extreme social isolation. Examples of people kept in captivity, children kept isolated in abusive orphanages, and prisoners kept in solitary confinement all show how prolonged solitude can lead to hallucinations (幻觉) and other forms of mental instability.
E)But these are severe and involuntary cases of aloneness. For those of us who just prefer plenty of alone time, emerging research suggests some good news: there are upsides to being alone - for both our work lives and our emotional well-being.
F)Solitude is a time for reflection, for thinking about things more deeply. In a world increasingly focused on speed and competitiveness, solitude is precious and something to be treasured. And there are benefits in learning to love your solitude.
G)One key benefit of solitude is improved creativity. Gregory Feist, who focuses on the psychology of creativity at California's San Jose State University, has defined creativity as thinking or activity with two key elements: originality and usefulness. He has found that personality traits commonly associated with creativity are openness (receptiveness to new thoughts and experiences), self-confidence, and autonomy - which may include "a lack of concern for social norms" and "a preference for being alone". In fact, Feist's research on both artists and scientists shows that one of the most prominent features of creative folks is their lesser interest in socialising.
H)One reason for this is that such people are likely to spend sustained time alone working on their craft. Plus, Feist says, many artists "are trying to make sense of their internal world and a lot of internal personal experiences that they're trying to give expression and meaning to through their art." Solitude allows for the reflection and observation necessary for that creative process.
I)A recent justification of these ideas came from University at Buffalo psychologist Julie Bowker, who researches social withdrawal. Social withdrawal is usually categorised into three types: shyness caused by fear or anxiety; avoidance, from a dislike of socialising; and unsociability, from a preference for solitude. A paper by Bowker and her colleagues was the first to show that a type of social withdrawal could have a positive effect - they found that creativity was linked specifically to unsociability. They also found that unsociability had no correlation with aggression (shyness and avoidance did). This was significant because while previous research had suggested that unsociability might be harmless, Bowker and colleagues' paper showed that it could actually be beneficial. Unsociable people are likely to be "having just enough interaction," Bowker says. "They have a preference for being alone, but they also don't mind being with others."
J)Still, it turns out that solitude is important for more than creativity. It's commonly believed that leaders need to be sociable. But this depends, among other things, on the personalities of their employees. One 2011 study showed that in branches of a pizza chain where employees were more passive, outgoing bosses were associated with higher profits. But in branches where employees were more active, introverted (内向的) leaders were more effective. One reason for this is that introverted people are less likely to feel threatened by strong personalities and suggestions. They're also more likely to listen.
K)Since ancient times, meanwhile, people have been aware of a link between isolation and mental focus. After all, cultures with traditions of religious hermits (隐士) believe that solitude is important for enlightenment. Recent research has given us a better understanding of why. One benefit of unsociability is the brain's state of active mental rest, which goes hand-in-hand with the stillness of being alone. When another person is present, your brain can't help but pay some attention. This can be a positive distraction. But it's still a distraction.
L)Daydreaming in the absence of such distractions activates the brain's default-mode network. Among other functions, this network helps to consolidate memory and understand others' emotions. Giving free rein to a wandering mind not only helps with focus in the long term but strengthens your sense of both yourself and others. Paradoxically, therefore, periods of solitude actually help when it comes time to socialise once more. And the occasional absence of focus ultimately helps concentration in the long run.
M)A more recent advocate of thoughtful and productive solitude is Susan Cain, author of Quiet: The Power of Introverts in a World That Can't Stop Talking and founder of Quiet Revolution, a company that promotes quiet and introvert-friendly workplaces. "These days, we tend to believe that creativity emerges from a decidedly unreserved socialising process, but in fact it requires sustained attention and deep focus," she says. "Also, humans are such absorbent social beings that when we surround ourselves with others, we automatically take in their opinions and aesthetics. To truly chart our own path or vision, we have to be willing to isolate ourselves, at least for some period of time."
N)N) Still, the line between useful solitude and dangerous isolation can be blurry. "Almost anything can be adaptive and maladaptive, depending on how extreme they get," Feist says. A disorder has to do with dysfunction. If someone stops caring about people and cuts off all contact, this could point to an irrational neglect of social relations. But creative unsociability is a far cry from this. In fact, Feist says, "there's a real danger with people who are never alone. It's hard to examine one's own thoughts, feelings and motives, to be self-aware, and fully relaxed unless you have occasional solitude. In addition, introverts tend to have fewer but stronger friendships - which has been linked to greater happiness."
O)O) As with many things, quality reigns over quantity. Nurturing a few solid relationships without feeling the need to constantly populate your life with endless chatting ultimately may be better for you.
P)P) Thus, if your personality tends toward unsociability, you shouldn't feel the need to change. Of course, that comes with qualifications. But as long as you have regular social contact, you are choosing solitude rather than being forced into it, you have at least a few good friends and your solitude is good for your well-being or productivity, there's no point agonising over how to fit a square personality into a round hole.
阅读理解 Section C(仔细阅读 Passage 1)
71 分Simulators are most often utilized within industries such as nuclear power, aviation and surgery where failure results in disastrous consequences. To maximize the value from a simulation learning experience, participants should immediately and directly apply their learning to a specific intervention within their organization. Most organizations aspire to deploy significant change programs, only to find them nearly impossible to implement. That is largely because successful change requires more than a vision; it requires a workforce that not only doesn't resist change, but embraces it. To achieve success, an organization must build a transformation program that will allow change to be rapidly pulled across its departments and throughout its layers. Regardless of the level of senior management commitment, unless key thought leaders at all levels embrace the change, the initiative will wither and die. To create this kind of widespread passion, learning leaders must expose the workforce to what could be, which will enable them to rethink their mental models, enable them to break free from their deep-rooted paradigms and embrace the opportunity to learn. Allowing participants to enter a simulated environment provides them with the opportunity to experience alternative realities which can prompt them to rethink their current beliefs. Behavioral change is not easy for most adults. Lectures, training programs and workshops can explain the intellectual elements of transformation, but they are seldom effective at getting to the behavioral aspects that lie at the heart of a significant change initiative. Further, under normal working conditions, managers rarely see the full effect of their employee development efforts. As such, an intervention like a simulation can provide the stimulus for change. An effective simulation can be better than experience as a learning tool because it accelerates time, compresses space, and unlike reality, is specifically designed to maximize participant learning. Simulations provide an immersive learning experience where skills, processes and knowledge all can be highlighted in a way reality cannot. The ability to explore, experiment and repeatedly apply new knowledge in unlimited, risk-free models is what makes simulation one of the most productive forms of learning. Well-designed simulations can enable individuals and groups to develop a deep level of understanding about how their decisions and intuitive responses to business stimuli affect their fellow participants and the organization as a whole. To reap the benefits, however, simulations must feel like reality. At the end of the successful simulation, participants must clarify "Is this how it really is?" If not, they will view the experience as a game, which can be difficult to apply to work, or irrelevant to everyday work tasks. To maximize benefits from simulation, participants should immediately apply the learning from the experience to forge a smooth link between learning and doing.
阅读理解 Section C(仔细阅读 Passage 2)
71 分GDP growth is not a good indicator of how well a country is performing, and should not be the primary goal of governments. Unlimited growth is not sustainable, and economic thinking is moving toward the idea that we should aim for sustainability in our economic models. But while a sustainable economy is vital to our future, it is a means to an end, not an end in itself. The idea that governments should focus on happiness has its critics. There are concerns about how happiness can be measured. Is happiness not a fleeting and subjective psychological state? Don't different people experience different levels of happiness? Even on the broadest interpretation of happiness as prosperity or life satisfaction, people want different things. Of course, governments cannot impose life satisfaction on citizens. But our happiness relies on collaborative efforts as a society. A government's obligation lies in creating conditions that promote prosperity. And there is good reason to suppose that such conditions exist, are globally applicable, and are discoverable through research. In a recently published article, philosopher Julian Baggini suggests we should focus on "real wealth" for citizens, which does not depend on GDP growth. Access is key: people do not need to own, but rather access things that enable them to live well. Technological advances and changes in social behavior enable us to make more efficient use of the assets that we already have. And focusing on access to the resources people need to live better lives could help reduce inequality. As far as it goes, this has much in common with proposals tabled by "happiness advocates." But it sets the bar far too low for what governments can and should be doing for their citizens. For example, it's not clear how a "real wealth" economy would remedy the epidemic of mental illness that plagues our society. In Western countries, at least, poor mental health is more detrimental to wellbeing than poverty. Over and above a vastly improved provision of therapeutic mental healthcare, there are preventative measures for improving mental health that governments could and should adopt. The WHO recommends establishing institutions that facilitate community participation - educational programs and interventions that provide skills for promoting mental wellbeing. It says a lot, however, that the WHO feels the need to appeal to the economic benefits of improving mental health to persuade governments that the cost of taking proposed measures is justified. As long as the economy is their priority, governments need go no further than ensuring citizens' continued productivity. To demand that governments set the "happiness of citizens" as their highest priority is to demand that they view citizens as ends in themselves.